microlearning SCORM

Microlearning: SCORM compliant eLearning content

In a previous article we have talked about SCORM and its usefulness in eLearning to characterize and manage training objects: in this article we will see how to design and organize content using microlearning, building training projects compliant with this standard.    FROM SCORM TO MICROLEARNING At the foundation of SCORM standard there are Sharable Content Objects (SCO), namely all the single sections of content that interact with the LMS platform and are shown to learners as training…


Gagné nine events andragogy elearning

From Andragogy to Instructional Design for eLearning: Gagné nine events

In the previous articles we have talked about the six principles of Adragogy elaborated by Knowles and why instructional design is essential for a training project to be successful, either eLearning or not: in this article we will describe Gagné nine events of instruction for adults training design.    GAGNÉ NINE EVENTS OF INSTRUCTION Robert Gagné published his work “The conditions of learning” for the first time in 1965: the objective was to identify the mental conditions for learning, in…


Infographics elearning

ELearning infographics: key-topics of digital training

When talking about eLearning, it can be useful to have an overview of the key-concepts: for this reason, we have created a set of simple infographics that address the trending topic related to digital training. Webinar, LMS, Instructional Design, gamification, Andragogy, professionals and providers are some of the topics we have addressed Quiddis blog, to build a storage of basic knowledge about eLearning in terms of infrastructures and training organization: now they turn into infographics,…


customized elearning courseware

5 reasons for your company to ask for customized eLearning courseware

When talking about eLearning, it is common to see companies using general courseware chosen from a catalogue, which is of course cheaper and ready-to-use but can also have many issues: in this article we will explain five reasons why your company should ask for customized courseware and how could benefit from it.    WHAT IS THE COURSEWARE  The term “Courseware” is a combination of the words “Course” and “Software” and was coined to describe training materials used on the computer. With the…


training evaluation elearning

Training evaluation: how to measure the effectiveness of eLearning

One of the main issues with training and eLearning is related to the evaluation of the effectiveness of the learning process: Kirkpatrick Four Levels model and its evolution, the Phillips ROI Methodology, as well as the Brinkerhoff’s Success Case Method can help with. Learn all about these models and how to use them in the article.    THE KIRKPATRICK FOUR LEVELS  Donald Kirkpatrick developed his four levels model to measure training effectiveness for his PhD dissertation in the mid-Fifties…


LMS roles functionalities

Admin, Teacher and Student: roles and functionalities in LMS platforms

In a previous article we have explained the significant difference between LMS and LCMS, giving a definition of both: which roles can exist within an LMS and which functionalities does each one have? Read the article to find out.    LMS: A DEFINITION LMS is an acronym for Learning Management System and is the application platform (or set of platforms) dedicated to manage and deliver eLearning: it allows to disseminate online courses, enroll new users, track activities and create reports on…


elearning adults andragogy

ELearning in adults training: six principles of Andragogy

In the instructional design of corporate training programs, both face-to-face and eLearning, it is crucial to always take into account special needs related to adult learning described by Andragogy. In this article we will illustrate these theories, trying to explain what they mean for instructional design.    ANDRAGOGY vs. PEDAGOGY The term “andragogy” was coined in analogy with “pedagogy”, traditionally born with reference to children training. Andragogy focuses specifically on adults…


gamification eLearning

10 Ways to use gamification in eLearning

When designing eLearning content, gamification strategies could come in handy to enhance the engagement and motivation level of students who are using the training platform.  What exactly gamification stands for and how can it be used to make more effective courseware? Keep reading the article to find out.    GAMIFICATION: A DEFINITION Gamification can be defined as a set of rules borrowed from the world of games which have the objective of applying game mechanics to activities that have…


podcast elearning

How to use a podcast in your eLearning strategy

Podcasts are experiencing unprecedented growth as a content medium in 2020 and represent great unexpressed potential for eLearning: in this article we will find how you can use a podcast within your distance learning strategy, to engage your audience and facilitate their learning process.    WHAT IS A PODCAST?  The word podcast was born from "pod" and "cast", referring to the used technology, broadcasting on a large scale, and the physical support that has been for a decade the exclusive…


Improve digital training

10 tips to improve the effectiveness of digital training

With the end of the emergency is time to sum up what this experience has taught us in relation to eLearning and figure out what we can take with us: here they are our ten tips to improve the effectiveness of digital training.  1. Set clear and achievable, but challenging learning objectives  The Training Need Analysis is crucial to understand the starting point for any training program, digital or not. Moving from the status quo, it is possible to set learning objectives, in terms of know,…