{"id":82316,"date":"2021-01-27T16:38:46","date_gmt":"2021-01-27T15:38:46","guid":{"rendered":"https:\/\/www.quiddis.com\/?p=82316"},"modified":"2021-02-10T18:25:10","modified_gmt":"2021-02-10T17:25:10","slug":"scorm-templates-based-on-gamification-the-role-of-game-in-elearning","status":"publish","type":"post","link":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/","title":{"rendered":"SCORM templates based on gamification: the role of game in eLearning"},"content":{"rendered":"<p>[vc_column_text]<span style=\"font-weight: 400;\">We have already described in the past <\/span><b>different ways <\/b><span style=\"font-weight: 400;\">to use <\/span><a href=\"https:\/\/www.quiddis.com\/en\/10-ways-to-use-gamification-in-elearning\/\"><b>gamification<\/b><\/a> <span style=\"font-weight: 400;\">in <\/span><b>eLearning <\/b><span style=\"font-weight: 400;\">to improve <\/span><b>engagement and motivation<\/b><span style=\"font-weight: 400;\">: in this article we will talk in particular about <\/span><a href=\"https:\/\/www.quiddis.com\/en\/effective-elearning-content-how-to-choose-the-most-suitable-scorm-template-for-your-target\/\"><b>SCORM templates<\/b><\/a> <span style=\"font-weight: 400;\">based on this strategy and the <\/span><b>role of game <\/b><span style=\"font-weight: 400;\">within digital training programs.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_81 counter-flat ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\"><p class=\"ez-toc-title\" style=\"cursor:inherit\"><\/p>\n<\/div><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/#GAMIFICATION_IN_TEACHING_MATERIALS_FOR_ELEARNING\" >GAMIFICATION IN TEACHING MATERIALS FOR ELEARNING<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/#THE_ROLE_OF_GAME_IN_ELEARNING\" >THE ROLE OF GAME IN ELEARNING\u00a0<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/#HOW_TO_INTEGRATE_GAMIFICATION_IN_TRAINING_PROGRAMS\" >HOW TO INTEGRATE GAMIFICATION IN TRAINING PROGRAMS<\/a><\/li><li class='ez-toc-page-1'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/#SCORM_TEMPLATES_BASED_ON_GAMIFICATION\" >SCORM TEMPLATES BASED ON GAMIFICATION<\/a><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"GAMIFICATION_IN_TEACHING_MATERIALS_FOR_ELEARNING\"><\/span><b>GAMIFICATION IN TEACHING MATERIALS FOR ELEARNING<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">If it is true that most part of <\/span><b>gamification mechanisms <\/b><span style=\"font-weight: 400;\">need to be applied <\/span><b>on the <\/b><a href=\"https:\/\/www.quiddis.com\/en\/elearning-services\/blended-training-instructional-design\/\"><b>design<\/b><\/a><b> level <\/b><span style=\"font-weight: 400;\">of eLearning programs, it is also true that it is possible to build <\/span><b>teaching materials <\/b><span style=\"font-weight: 400;\">&#8211; and specifically <\/span><a href=\"https:\/\/www.quiddis.com\/en\/effective-elearning-content-how-to-choose-the-most-suitable-scorm-template-for-your-target\/\"><b>SCORM templates<\/b><\/a><span style=\"font-weight: 400;\"> &#8211; according to <\/span><b>game dynamics.\u00a0<\/b><\/p>\n<p><span style=\"font-weight: 400;\">In particular, this type of content leans on the <\/span><b>concept of competition <\/b><span style=\"font-weight: 400;\">with oneself or with others, making users face <\/span><b>challenges to overcome <\/b><span style=\"font-weight: 400;\">to <\/span><b>collect points <\/b><span style=\"font-weight: 400;\">and complete a <\/span><b>mission<\/b><span style=\"font-weight: 400;\">. <\/span><b>Learning <\/b><span style=\"font-weight: 400;\">moves <\/span><b>on the back burner<\/b><span style=\"font-weight: 400;\">, becoming a <\/span><b>tool <\/b><span style=\"font-weight: 400;\">to reach a <\/span><b>goal <\/b><span style=\"font-weight: 400;\">different from <\/span><b>mere education<\/b><span style=\"font-weight: 400;\">: this will help to keep <\/span><b>high levels of motivation <\/b><span style=\"font-weight: 400;\">during the <\/span><b>whole process<\/b><span style=\"font-weight: 400;\">, since every <\/span><b>piece of the lesson <\/b><span style=\"font-weight: 400;\">will be useful to get closer to <\/span><b>achieve the objective<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In this kind of program it is fundamental to <\/span><b>nourish <\/b><span style=\"font-weight: 400;\">the <\/span><b>sense of satisfaction<\/b><span style=\"font-weight: 400;\">: dynamics like the <\/span><b>collection of points<\/b><span style=\"font-weight: 400;\"> or the achievement of <\/span><b>rewards <\/b><span style=\"font-weight: 400;\">and <\/span><b>badges <\/b><span style=\"font-weight: 400;\">can contribute to <\/span><b>engaging learners<\/b><span style=\"font-weight: 400;\">, making the <\/span><b>challenge more valuable<\/b><span style=\"font-weight: 400;\"> and consequently improving the <\/span><b>desire to reach good results<\/b><span style=\"font-weight: 400;\">.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><span class=\"ez-toc-section\" id=\"THE_ROLE_OF_GAME_IN_ELEARNING\"><\/span><b>THE ROLE OF GAME IN ELEARNING\u00a0<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">As we have mentioned, the <\/span><b>main goal <\/b><span style=\"font-weight: 400;\">of using SCORM templates based on <\/span><b>gamification <\/b><span style=\"font-weight: 400;\">is to <\/span><b>improve motivation and engagement<\/b><span style=\"font-weight: 400;\">. However, it should be clear that this <\/span><b>strategy <\/b><span style=\"font-weight: 400;\">is not suitable for any training program nor for any kind of objectives: in fact, the decision to apply it needs to be <\/span><b>considered carefully<\/b><span style=\"font-weight: 400;\"> based on a <\/span><a href=\"https:\/\/www.quiddis.com\/en\/blooms-taxonomy-learning-objectives-training-needs\/\"><b>close analysis of target and training needs<\/b><\/a><span style=\"font-weight: 400;\">.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In addition to <\/span><b>age<\/b><span style=\"font-weight: 400;\">, <\/span><b>cultural background<\/b><span style=\"font-weight: 400;\"> and <\/span><b>digital literacy <\/b><span style=\"font-weight: 400;\">level of <\/span><b>users<\/b><span style=\"font-weight: 400;\"> that we have <\/span><a href=\"https:\/\/www.quiddis.com\/en\/effective-elearning-content-how-to-choose-the-most-suitable-scorm-template-for-your-target\/\"><span style=\"font-weight: 400;\">mentioned<\/span><\/a><span style=\"font-weight: 400;\">, it is essential to keep in mind the <\/span><b>type of content <\/b><span style=\"font-weight: 400;\">you want to <\/span><b>convey <\/b><span style=\"font-weight: 400;\">in your lessons. Despite the fact that <\/span><b>gamification <\/b><span style=\"font-weight: 400;\">can be used <\/span><b>to talk about any topic<\/b><span style=\"font-weight: 400;\">, there is no guarantee that the <\/span><b>teaching materials <\/b><span style=\"font-weight: 400;\">will keep the same levels of <\/span><b>effectiveness<\/b><span style=\"font-weight: 400;\">: to <\/span><b>evaluate <\/b><span style=\"font-weight: 400;\">this aspect, in fact, it becomes necessary to consider <\/span><b>professionalism <\/b><span style=\"font-weight: 400;\">and <\/span><b>appropriateness<\/b><span style=\"font-weight: 400;\">, since the <\/span><b>game context <\/b><span style=\"font-weight: 400;\">can be <\/span><b>inappropriate <\/b><span style=\"font-weight: 400;\">and get the opposite effect compared to what is expected.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><span class=\"ez-toc-section\" id=\"HOW_TO_INTEGRATE_GAMIFICATION_IN_TRAINING_PROGRAMS\"><\/span><b>HOW TO INTEGRATE GAMIFICATION IN TRAINING PROGRAMS<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Keeping this in mind, then, it is essential to understand how to <\/span><b>integrate gamification in training programs<\/b><span style=\"font-weight: 400;\">. On one side, in fact, the <\/span><b>game <\/b><span style=\"font-weight: 400;\">can be the base of all the <\/span><b>teaching materials<\/b><span style=\"font-weight: 400;\">, being a constant during <\/span><b>all the learning steps<\/b><span style=\"font-weight: 400;\">. On the other hand, if as we have seen this tool can <\/span><b>sometimes be counterproductive<\/b><span style=\"font-weight: 400;\">, the chosen strategy could be to apply <\/span><b>gamification mechanisms <\/b><span style=\"font-weight: 400;\">only to <\/span><b>specific sections <\/b><span style=\"font-weight: 400;\">of the process, with the clear goal to <\/span><b>stand out <\/b><span style=\"font-weight: 400;\">against the rest.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Talking about that, a <\/span><b>winning choice<\/b><span style=\"font-weight: 400;\"> could be to <\/span><b>use games <\/b><span style=\"font-weight: 400;\">in the <\/span><b>test <\/b><span style=\"font-weight: 400;\">phases, namely pre-assessments, intermediate and final. In these <\/span><b>contexts<\/b><span style=\"font-weight: 400;\">, in fact, <\/span><b>gamification<\/b><span style=\"font-weight: 400;\"> can help to <\/span><b>take the edge off<\/b><span style=\"font-weight: 400;\">, making students feel <\/span><b>more at ease <\/b><span style=\"font-weight: 400;\">and somehow <\/span><b>taking their minds off <\/b><span style=\"font-weight: 400;\">the quiz itself, <\/span><b>moving the focus <\/b><span style=\"font-weight: 400;\">from the learning evaluation to <\/span><b>completing the mission<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><span class=\"ez-toc-section\" id=\"SCORM_TEMPLATES_BASED_ON_GAMIFICATION\"><\/span><b>SCORM TEMPLATES BASED ON GAMIFICATION<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The choice of the <\/span><b>storytelling <\/b><span style=\"font-weight: 400;\">that will be the topic of the game can be based on a <\/span><b>closeness or contrast <\/b><span style=\"font-weight: 400;\">strategy in relation to the <\/span><b>topic of the lesson <\/b><span style=\"font-weight: 400;\">or <\/span><b>the context of reference <\/b><span style=\"font-weight: 400;\">of learners. On one hand, in fact, you can decide to involve users in a <\/span><b>mission<\/b><span style=\"font-weight: 400;\"> linked to their <\/span><b>usual working life<\/b><span style=\"font-weight: 400;\">: this can be <\/span><b>useful <\/b><span style=\"font-weight: 400;\">to avoid the risk of <\/span><b>excessive distraction <\/b><span style=\"font-weight: 400;\">or people<\/span><b> not to take seriously<\/b><span style=\"font-weight: 400;\"> training presented in this way.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">On the contrary, if you go for a more <\/span><b>differentiating solution<\/b><span style=\"font-weight: 400;\">, the only limit is in the <\/span><b>creative abilities <\/b><span style=\"font-weight: 400;\">of the <\/span><b>instructional designer <\/b><span style=\"font-weight: 400;\">and the <\/span><b>graphic team <\/b><span style=\"font-weight: 400;\">working to build the <\/span><b>SCORM template of the game<\/b><span style=\"font-weight: 400;\">: the challenge can be set in <\/span><b>any context<\/b><span style=\"font-weight: 400;\">, <\/span><b>realistic <\/b><span style=\"font-weight: 400;\">or totally <\/span><b>imaginary<\/b><span style=\"font-weight: 400;\">, with a more of less funny <\/span><b>style<\/b><span style=\"font-weight: 400;\">.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>[vc_gallery el_id=&#8221;gallery-235396&#8243; type=&#8221;carousel&#8221; medias=&#8221;82324,82322,82331,82326,82320,82318&#8243; carousel_lg=&#8221;3&#8243; carousel_md=&#8221;3&#8243; carousel_sm=&#8221;1&#8243; gutter_size=&#8221;3&#8243; carousel_interval=&#8221;5000&#8243; carousel_navspeed=&#8221;400&#8243; carousel_loop=&#8221;yes&#8221; carousel_nav=&#8221;yes&#8221; carousel_nav_mobile=&#8221;yes&#8221; stage_padding=&#8221;0&#8243; single_overlay_opacity=&#8221;50&#8243; single_padding=&#8221;2&#8243; title=&#8221;Gamification Template&#8221;]<\/p>\n<p><span style=\"font-weight: 400;\">To design our <\/span><b>gamification SCORM template<\/b><span style=\"font-weight: 400;\">, we as <\/span><b>Quiddis Team <\/b><span style=\"font-weight: 400;\">have chosen three contexts of reference for our challenges: honey collection within a beehive, a car racing and the planet environmental protection. You can take a glance at our <\/span><b>designs <\/b><span style=\"font-weight: 400;\">in the <\/span><b>carousel <\/b><span style=\"font-weight: 400;\">above or <\/span><b>ask for a demo <\/b><span style=\"font-weight: 400;\">to discover all about the <\/span><b>missions <\/b><span style=\"font-weight: 400;\">we have created for your <\/span><b>eLearning <\/b><span style=\"font-weight: 400;\">courses. What are you waiting for? <\/span><a href=\"https:\/\/www.quiddis.com\/en\/get-a-demo\/\"><b>Contact us<\/b><\/a><span style=\"font-weight: 400;\"> to receive <\/span><b>more information<\/b><span style=\"font-weight: 400;\">!<\/span><\/p>\n<p>[\/vc_column_text]<\/p>\n<p>&nbsp;<\/p>\n<p>[vc_column_text]<\/p>\n<p>&nbsp;<\/p>\n<h3 style=\"text-align: center;\">Did you like the article? Share it!<\/h3>\n<p>[\/vc_column_text]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How do you integrate the game in eLearning programs? How are SCORM templates based on gamification created? Find out in the article!<\/p>\n","protected":false},"author":2,"featured_media":82337,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"rs_blank_template":"","rs_page_bg_color":"","slide_template_v7":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-82316","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-elearning"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>SCORM templates based on gamification: the role of game in eLearning<\/title>\n<meta name=\"description\" content=\"How do you integrate the game in eLearning programs? How are SCORM templates based on gamification created? Find out in the article!\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"SCORM templates based on gamification: the role of game in eLearning\" \/>\n<meta property=\"og:description\" content=\"How do you integrate the game in eLearning programs? How are SCORM templates based on gamification created? Find out in the article!\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/\" \/>\n<meta property=\"og:site_name\" content=\"Quiddis\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/Quiddis-296863004028369\/\" \/>\n<meta property=\"article:published_time\" content=\"2021-01-27T15:38:46+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2021-02-10T17:25:10+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.quiddis.com\/lms\/wp-content\/uploads\/2021\/01\/templates1.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"640\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Quiddis Team\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Quiddis Team\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/en\\\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/en\\\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\\\/\"},\"author\":{\"name\":\"Quiddis Team\",\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/it\\\/#\\\/schema\\\/person\\\/f472a201a109bf4291e7c19519494b75\"},\"headline\":\"SCORM templates based on gamification: the role of game in eLearning\",\"datePublished\":\"2021-01-27T15:38:46+00:00\",\"dateModified\":\"2021-02-10T17:25:10+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/en\\\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\\\/\"},\"wordCount\":813,\"publisher\":{\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/it\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/en\\\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.quiddis.com\\\/lms\\\/wp-content\\\/uploads\\\/2021\\\/01\\\/templates1.png\",\"articleSection\":[\"eLearning\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/en\\\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\\\/\",\"url\":\"https:\\\/\\\/www.quiddis.com\\\/en\\\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\\\/\",\"name\":\"SCORM templates based on gamification: the role of game in eLearning\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/it\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/en\\\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/en\\\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.quiddis.com\\\/lms\\\/wp-content\\\/uploads\\\/2021\\\/01\\\/templates1.png\",\"datePublished\":\"2021-01-27T15:38:46+00:00\",\"dateModified\":\"2021-02-10T17:25:10+00:00\",\"description\":\"How do you integrate the game in eLearning programs? How are SCORM templates based on gamification created? Find out in the article!\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/en\\\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/www.quiddis.com\\\/en\\\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/en\\\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\\\/#primaryimage\",\"url\":\"https:\\\/\\\/www.quiddis.com\\\/lms\\\/wp-content\\\/uploads\\\/2021\\\/01\\\/templates1.png\",\"contentUrl\":\"https:\\\/\\\/www.quiddis.com\\\/lms\\\/wp-content\\\/uploads\\\/2021\\\/01\\\/templates1.png\",\"width\":1920,\"height\":640,\"caption\":\"templates SCORM gamification elearning\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/en\\\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.quiddis.com\\\/en\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"SCORM templates based on gamification: the role of game in eLearning\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/it\\\/#website\",\"url\":\"https:\\\/\\\/www.quiddis.com\\\/it\\\/\",\"name\":\"Quiddis\",\"description\":\"Complete Training Solution for Everyone\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/it\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/www.quiddis.com\\\/it\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/it\\\/#organization\",\"name\":\"Quiddis\",\"url\":\"https:\\\/\\\/www.quiddis.com\\\/it\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/it\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/www.quiddis.com\\\/lms\\\/wp-content\\\/uploads\\\/2019\\\/09\\\/Quiddis_logo.png\",\"contentUrl\":\"https:\\\/\\\/www.quiddis.com\\\/lms\\\/wp-content\\\/uploads\\\/2019\\\/09\\\/Quiddis_logo.png\",\"width\":219,\"height\":80,\"caption\":\"Quiddis\"},\"image\":{\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/it\\\/#\\\/schema\\\/logo\\\/image\\\/\"},\"sameAs\":[\"https:\\\/\\\/www.facebook.com\\\/Quiddis-296863004028369\\\/\",\"https:\\\/\\\/www.linkedin.com\\\/company\\\/quiddis\\\/\",\"https:\\\/\\\/www.youtube.com\\\/channel\\\/UChwFXk_i523lNDOtvcxjcQw\"]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.quiddis.com\\\/it\\\/#\\\/schema\\\/person\\\/f472a201a109bf4291e7c19519494b75\",\"name\":\"Quiddis Team\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"SCORM templates based on gamification: the role of game in eLearning","description":"How do you integrate the game in eLearning programs? How are SCORM templates based on gamification created? Find out in the article!","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/","og_locale":"en_US","og_type":"article","og_title":"SCORM templates based on gamification: the role of game in eLearning","og_description":"How do you integrate the game in eLearning programs? How are SCORM templates based on gamification created? Find out in the article!","og_url":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/","og_site_name":"Quiddis","article_publisher":"https:\/\/www.facebook.com\/Quiddis-296863004028369\/","article_published_time":"2021-01-27T15:38:46+00:00","article_modified_time":"2021-02-10T17:25:10+00:00","og_image":[{"width":1920,"height":640,"url":"https:\/\/www.quiddis.com\/lms\/wp-content\/uploads\/2021\/01\/templates1.png","type":"image\/png"}],"author":"Quiddis Team","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Quiddis Team","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/#article","isPartOf":{"@id":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/"},"author":{"name":"Quiddis Team","@id":"https:\/\/www.quiddis.com\/it\/#\/schema\/person\/f472a201a109bf4291e7c19519494b75"},"headline":"SCORM templates based on gamification: the role of game in eLearning","datePublished":"2021-01-27T15:38:46+00:00","dateModified":"2021-02-10T17:25:10+00:00","mainEntityOfPage":{"@id":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/"},"wordCount":813,"publisher":{"@id":"https:\/\/www.quiddis.com\/it\/#organization"},"image":{"@id":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/#primaryimage"},"thumbnailUrl":"https:\/\/www.quiddis.com\/lms\/wp-content\/uploads\/2021\/01\/templates1.png","articleSection":["eLearning"],"inLanguage":"en-US"},{"@type":"WebPage","@id":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/","url":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/","name":"SCORM templates based on gamification: the role of game in eLearning","isPartOf":{"@id":"https:\/\/www.quiddis.com\/it\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/#primaryimage"},"image":{"@id":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/#primaryimage"},"thumbnailUrl":"https:\/\/www.quiddis.com\/lms\/wp-content\/uploads\/2021\/01\/templates1.png","datePublished":"2021-01-27T15:38:46+00:00","dateModified":"2021-02-10T17:25:10+00:00","description":"How do you integrate the game in eLearning programs? How are SCORM templates based on gamification created? Find out in the article!","breadcrumb":{"@id":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/#primaryimage","url":"https:\/\/www.quiddis.com\/lms\/wp-content\/uploads\/2021\/01\/templates1.png","contentUrl":"https:\/\/www.quiddis.com\/lms\/wp-content\/uploads\/2021\/01\/templates1.png","width":1920,"height":640,"caption":"templates SCORM gamification elearning"},{"@type":"BreadcrumbList","@id":"https:\/\/www.quiddis.com\/en\/scorm-templates-based-on-gamification-the-role-of-game-in-elearning\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.quiddis.com\/en\/"},{"@type":"ListItem","position":2,"name":"SCORM templates based on gamification: the role of game in eLearning"}]},{"@type":"WebSite","@id":"https:\/\/www.quiddis.com\/it\/#website","url":"https:\/\/www.quiddis.com\/it\/","name":"Quiddis","description":"Complete Training Solution for Everyone","publisher":{"@id":"https:\/\/www.quiddis.com\/it\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.quiddis.com\/it\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/www.quiddis.com\/it\/#organization","name":"Quiddis","url":"https:\/\/www.quiddis.com\/it\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.quiddis.com\/it\/#\/schema\/logo\/image\/","url":"https:\/\/www.quiddis.com\/lms\/wp-content\/uploads\/2019\/09\/Quiddis_logo.png","contentUrl":"https:\/\/www.quiddis.com\/lms\/wp-content\/uploads\/2019\/09\/Quiddis_logo.png","width":219,"height":80,"caption":"Quiddis"},"image":{"@id":"https:\/\/www.quiddis.com\/it\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/Quiddis-296863004028369\/","https:\/\/www.linkedin.com\/company\/quiddis\/","https:\/\/www.youtube.com\/channel\/UChwFXk_i523lNDOtvcxjcQw"]},{"@type":"Person","@id":"https:\/\/www.quiddis.com\/it\/#\/schema\/person\/f472a201a109bf4291e7c19519494b75","name":"Quiddis Team"}]}},"_links":{"self":[{"href":"https:\/\/www.quiddis.com\/en\/wp-json\/wp\/v2\/posts\/82316","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.quiddis.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.quiddis.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.quiddis.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.quiddis.com\/en\/wp-json\/wp\/v2\/comments?post=82316"}],"version-history":[{"count":0,"href":"https:\/\/www.quiddis.com\/en\/wp-json\/wp\/v2\/posts\/82316\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.quiddis.com\/en\/wp-json\/wp\/v2\/media\/82337"}],"wp:attachment":[{"href":"https:\/\/www.quiddis.com\/en\/wp-json\/wp\/v2\/media?parent=82316"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.quiddis.com\/en\/wp-json\/wp\/v2\/categories?post=82316"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.quiddis.com\/en\/wp-json\/wp\/v2\/tags?post=82316"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}